![]() ![]() Setting up everything in one place before building the show would make it a lot easier. I find that I am doing a lot of adjusting in the editor, saving the world, closing the editor, checking in the show editor, reopening the world editor, loading the world, readjusting something, and so on. Personally, I would like to have the possibility of setting up firing positions in the world editor. Tras 10 años de éxito, y con más de 30.000 espectáculos de fuegos artificiales diseñados, Fwsim llega a Steam Early Access. And the only way I have found to get the scale right is to keep going out in the show editor and use a line position to measure distance. FWsim es una de las mejores herramientas de simulación 3D de la industria pirotécnica, utilizada y aclamada por profesionales y entusiastas de los fuegos artificiales de todo el mundo. Would it be possible to have a distance measuring tool in it? I often use an image from Google maps as ground for referencing my firing positions. Speaking of the 3D world editor in FWsim. Or the Sleeping Beauty Castle and surrounding area at Disneyland. So, you could have the London Eye with the Thames river and Hungerford and Westminster Bridge. I don’t know if that is intended as a feature in the 3D world editor, but having the community create different worlds with a combination of landscaping and 3D models and sharing them on the Steam Workshop would be a nice addition. If I remember correctly, I think Lukas showed some concept images of 3D worlds. ![]()
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