![]() ![]() ![]() If you get lucky then you may find one in one of these time capsule hidden around the map, if not then you need kyanite. ![]() When you charge battery / powercell in the Cyclops then it take power from the main powercell. etc the electricity just gets conducted through the foundations, then there are those power transmitters that you can use to extent the range of the electrical power, so why not have a panel on Cyclops and Prawn Suit that can pick up the electrical current to charge the power cells, same as the Cyclops Thermal Reactor Module to charge both the Cyclops and Prawn Suit considering there are obviously some type of panel to pick up heat and change it to energy ? Probably cause the devs still want it to be a "mobile base" so you can charge anywhere near a heat source without having a base around, but yeah, this idea would also help. Im still used to being able to charge fuel cells within the cyclops I guess. Yes, I know all this, but for foundations. And there's always the options of the game mods. Use the sonar module in dark locations where it is hard to see. Only use silent running and the shield module in an emergency. (if you have a thermal reactor module) Disable the engine when not piloting it or the location is unsafe. The cyclops you just have to make some powercell chargers.Īnd both of them can, in the later game, get a moddule to recharge from any nearby heat source. Park the Cyclops engine over a thermal vent if you are running low on power. The prawn can be charged the same way the seamoth can. Originally posted by Amanoob105:As said above^. ![]()
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